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3D Effects and Simulation - October 2021 (BA-3D02)

I was tasked with creating 3D scene from projected image planes, particle and simulation-based items in Blender. I camera projected the background images onto planes after I separated them as individual elements in PhotoShop, and I greyscaled them in PhotoShop as well before importing them into Blender.
I used the new geometry nodes for the rocks on the ground plane, I used the hair particle system to create the field of grass and I also used cloth simulation for the two flags.
I used the compositor inside of Blender to colour correct all the elements, as well as to add the volumetrics, vector blur, ellipse mask blur, glare and lens distortion.
I then imported all the elements inside of DaVinci Resolve to create the breakdown video as well as to add the transitions between the various breakdown elements.
I do not claim any of the textures or the background image as my own, everything can be found at:
Textures =
AmbientCG.
https://ambientcg.com/list?type=PhotoTexturePBR,AtlasPBR,DecalPBR
PolyHaven.
https://polyhaven.com/textures
Image =
Google image search.

3D Effects and Simulation - Breakdown